For the story telling portion of the 'game' I want to build on Scott McCloud's
infinite canvas principles (An exquisite example of which can be found over at Daniel Lieske's
Wormworld Saga). I will also be borrowing a principle from modern web development,
responsive design. By creating a 'responsive' comic layout, where panels would dynamically resize/reflow, readers would get the best reading conditions for their chosen device.
I'm sure this will introduce all sorts of limitations and complexity but...
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