Routine hazards for forest dwellers include giant predatory insectoids, hallucinogenic spores, poison dart faeries and carnivorous mushrooms. To exist in this unforgiving habitat clan members have become highly skilled in tracking, hunting, toxicology and advanced flower arranging.
Thursday 29 November 2012
Goblinoids - Death Blossom Clan
Routine hazards for forest dwellers include giant predatory insectoids, hallucinogenic spores, poison dart faeries and carnivorous mushrooms. To exist in this unforgiving habitat clan members have become highly skilled in tracking, hunting, toxicology and advanced flower arranging.
Thursday 22 November 2012
Learning from webcomics, motion comics & infinite canvas
Mysterious Path will be a hypercomic and therefore must confront two major design challenges. One will be to figure out how a reader will meaningfully interact with the game narrative, the second will be finding an interesting and appropriate way to present it's comic book format on the screen. This post regards the latter challenge.
Reading comics on digital platforms has been approached in various ways, which solutions will provide design insight for Mysterious Path?
The printed comic book format is not a natural fit for the computer screen. Pages are projected on to a medium they were not originally created for. As digital distribution and consumption of comics increases surely creative solutions and adaptations have been necessary to enhance the screen reading experience?
My research is certainly not exhaustive so please excuse omissions and generalisations (Let me know if you found any interesting stuff, like Marvel Infinite or Visual Novels)
Let's begin...
Reading comics on digital platforms has been approached in various ways, which solutions will provide design insight for Mysterious Path?
The printed comic book format is not a natural fit for the computer screen. Pages are projected on to a medium they were not originally created for. As digital distribution and consumption of comics increases surely creative solutions and adaptations have been necessary to enhance the screen reading experience?
My research is certainly not exhaustive so please excuse omissions and generalisations (Let me know if you found any interesting stuff, like Marvel Infinite or Visual Novels)
Let's begin...
Thursday 15 November 2012
Ogres
The incredible weight of the creatures bones make it virtually impossible for it to swim. They are therefore fearful of deep water and, as a result, extremely reluctant to take baths.
Thursday 8 November 2012
Magic: Thought bubbles
Thought Bubbles are knowledge manifest. Extracted from the host brain through the nearest orifice, they are then orally ingested (to absorb the knowledge) or popped (to destroy it). Thoughts can be implanted, secrets distilled, memories eradicated.
Typical uses:
1) To learn arcane knowledge from a rival wizard.
2) To make a loyal retainer out of a powerful foe.
3) To remove the memory of last night liaison with a less than comely bar wench.
Friday 2 November 2012
Who will play Mysterious Path?
When formulating a product strategy 'Who is your audience?' is one of the key questions you need to ask, but when it's a personal project... it's just not a factor (after all YOU are the audience!) If, however, you have aspirations to gain a large readership you really should consider it carefully. In the case of interactive fiction knowing your audience will influence the stories you tell, the interactions you design and the aesthetic you follow.
Which art style is right? If I understood my target audience it would inform everything from character design to plot & game mechanics.
Subscribe to:
Posts (Atom)