The protagonist and characterisationGamebook authors have commonly chosen one of two options regarding protagonist characterisation:
1. To anonymise the main character, creating an empty vessel which enables the reader to project their own persona on to the hero, or…
2. To give the main character an identity (with backstory, belief system, strengths, weaknesses, etc...) in an attempt to create a hero more rooted in the events of the story world.
Both these approaches have flaws.