Tuesday, 18 April 2023

Sunday, 19 March 2023

BREAK!! RPG

What have I been doing for 9 years since the last post? Working on BREAK!! RPG.
It's launching on Kickstarter soon.

More info here
Kickstarter here

Friday, 10 October 2014

Trampier tribute... reprised

Found this follow up to my original tramp tribute on my desktop. Prolly not gonna do anymore with it so here it is...



Wednesday, 26 March 2014

Dragon slayer & bait dog


This brave duo utilise the heat retardant qualities of the lava turtle shell on a regular basis. Exposure to pyrotechnic attack is an occupational hazard.

Thursday, 20 March 2014

Ogre hide dungeon playsuit


Introducing the hip new armour craze that's sweeping the delving scene. Though hard to come by and hard to fashion, ogre hide provides an interesting new defensive option for dungeoneers. While it possesses unique properties not everyone's convinced. Discuss.


Pros
  • Allows levels of flexibility previously thought impossible in conventional armour.
  • Lightweight, when compared to armour providing similar levels of protection.
  • Practically impervious to cutting weapons.

Cons
  • They can smell you coming (no more surprise attacks!)
  • Eventually an indelible stench permeates the wearers skin hindering any attempts at polite social interaction.  Smell removable only with a scrub treatment at an Elven spa.
  • Pheromones may attract the unwanted attention of an ovulating ogress during mating season.

Thursday, 19 December 2013

Dwarf

Dwarves, some interesting facts:
1) They're the descendants of great burrowing creatures long forgotten.
2) They can run as fast backwards as they can forwards.
3) The 1000 year Mine Wars was responsible for both technological advancement and catastrophic dwarven population loss.
4) Dwarven beards can be woven into a robust fabric-based armour (but is very itchy)
5) They can grind rocks to dust with just their teeth.
6) They are shortsighted, and so prefer ranged weapons that scatter/spray projectiles.
7) Their poor eyesight is compensated by superior hearing and smell but also by their whiskers, which provide a little understood additional sense. "I feel it in my whiskers"

Thursday, 12 December 2013

Dol Athar - Development sketches

An eternal bitterness. The immortal poison of the heart.



Design notes for next iteration:

Still needs to be more decrepit! I am still quite close to the original visualisation of Dol Athar, needs more sinister overtones. Need to research the aging process, mummification, petrification and cryogenics! Liking the idea of a fragile/still body housing a dark and powerful mind but will need to ensure he is capable of expressing the range of emotions required from the script.