Sunday, 30 September 2012

Faeries

So far over one thousand species of faery have been identified. Sadly, their numbers have been dwindling because:

1) They have become objects of desire with wealthy patrons who have "gotta catch 'em all".

2) They glow in the dark. Enchanting as it is to humans, faeries find their bioluminescence an annoyance. As a creature with many natural predators lighting up at night is akin to wearing a neon sign that says 'Eat Me'.

3) They are also the key ingredient in popular potions and liquid spells. While their magical properties are still moot among some apothecaries and alchemists, it can't be argued that the Purple Cotton Faery can be made into a rather delightful jam.



Friday, 28 September 2012

Tharg - A giant dwarf


Tharg suffers from a rare, and despised, dwarvish genetic condition: giantism. This affliction means he is often mistaken for an ice waste barbarian, forced to wear ill-fitting armour and constantly banging his head on the door frame of the great hall.

Thursday, 27 September 2012

Terror Gnomes

Terror Gnomes are a higher quality minion for a more discerning dungeon keeper. They provide many advantages over standard gobinoid hirelings including skills in explosives, locksmithery, trap installation, torture and plumbing services.

Friday, 14 September 2012

8th Level Dungeoneer


A hack & slash hero who believes 'the only good goblinoid is a dead goblinoid'. But if you're not a goblinoid he's really an OK guy.

Thursday, 13 September 2012

Goblinoids - Breeds

Like canidae, goblinoids come in many shapes, sizes and temperaments. Some forms where believed to have been bred by ancient wizards for their specific dark purposes. Others are mongrels, the result of unfortunate interbreeding.

A pure goblin is believed to exist in the depths of the Dragon's Cauldron. It is rumoured to be a magnificent creature very unlike the more common strains that plague the outlands (like comparing  the majesty of the wolf to the pitiful pekingese.)

Wednesday, 12 September 2012

First prototype nearing completion

I have nearly completed my first prototype of Mysterious Path (an interactive comic) and it will soon be available for you to play (it's in need of some final tweaks to make it acceptable for use).

It's been every informative process - flushing out all sorts of issues around my process, my skills & how the thing should actually work.

My process so far
Expectation setting! This iteration...
1) ... is not necessarily representative of the final story/characters (I'm thinking of it as test content)
2) ... contains only rough sketches/visualisations not final artwork (I will be looking at visual design and art direction as a separate process)
3) ... contains no interactivity beyond choosing your path. So no game elements yet (there are stubs for fights and skill tests but these will be developed later).
4) ... is only a rather short segment of around 30 strips.
5) ... BUT will give you a rather crude approximation of what the final experience might be like.

More soon