Monday, 29 April 2013

The Problem with Gambooks Trilogy - Part 4

Fixing gamebook characters

This post is an overflow from Part 3: Can Gamebooks be fixed? You really should read that first. Better still start from Part 1: Gamebooks are broken. If none of this makes sense don't say I didn't warn you.

The protagonist and characterisation

Gamebook authors have commonly chosen one of two options regarding protagonist characterisation:

1. To anonymise the main character, creating an empty vessel which enables the reader to project their own persona on to the hero, or

2. To give the main character an identity (with backstory, belief system, strengths, weaknesses, etc...)  in an attempt to create a hero more rooted in the events of the story world.

Both these approaches have flaws.

Monday, 22 April 2013

Weapons Master


The Weapons Master fears nothing.

Well, maybe he's a little scared of his wife. She has forced him into retirement before he loses any more essential body parts. He can now be found teaching in the relative safety of the Dungeoneers Boot Camp.

His job is to take the soft, wide-eyed recruits and turn them into hardened, dungeon-ready delvers. He takes this role very seriously and doesn't suffer fools gladly. He knows failure to properly prepare his students will result in their premature, often inglorious death. This is something he reminds them of frequently, often along with a relevant anecdote about how he acquired one of his many battle scars.

To relax he likes nothing better than to stroke his furry snake.