At Gabbler's Ford we met the foe,
The fearsome northern hordes,
They thought to feast upon our bones
But bit down on our swords.
Unknown Elfkin Bard
The fearsome northern hordes,
They thought to feast upon our bones
But bit down on our swords.
Unknown Elfkin Bard
My unstructured scene development process
1. Read/develop/interpret basic script outline.
2. Rough out storyboards to identify key characters, objects, settings and action sequences. Opportunity to think about visual storytelling.
3. Develop characters, props and environment reference. Be prepared for production!
4. Enhance. How might one enrich the mood/purpose of the scene? with lighting, framing, etc..
5. Repeat/iterate. Destroy/create.
Initial sequence
Concept development
Original mood sketch
Design notes for next iteration:
I decided to make it snow! Weather will be used to visually differentiate past events from scenes set in the present day... but shouldn't characters now be dressed appropriately? Hats, scarves & elfkin mittens. Breath visible on cold air.
Goblinoid chieftain is boring/generic... make him memorable. What's his weak spot? Special weapon? Don't waste the creative opportunity. Any ideas guys?
Better integrate the environment into the scene. Use the setting, make it so the events could only happen in this specific location. Troops fighting in the icy water, the makeshift bridge should be a centerpiece for the sequence. Blood in the snow.