Tuesday, 19 November 2013

The Stadium of Strife

Dungeon delving can be a tedious, lonely occupation. Often with only an ancient map for guidance, would-be dungeoneers might spend a large portion of their careers wandering distant and treacherous locals in the hope of finding an untouched lair. So unlikely is it that these treasure maps ever bear fruit that it is now widely believed that their creation was simply a deception of an entire generation of pernicious cartographers.

This has lead to adventurous types seeking pursuits with more immediate rewards. The Stadium of Strife provides one such opportunity, allowing competitors to win fame and fortune in a single day.

One of the contest's delights is its ability to produce unexpected winners.

Thursday, 31 October 2013

Bitemites


Bitemites glide from branch to branch where they extract tree sap from the veteran trees of the forbidden forest. When their storage pouches are full they return to the nest with their harvest.

The bitemite's needle-like fangs secrete an anticoagulant to help extract the thick tar-like sap of the indigenous forest trees. This chemical converts the sap into a sweet energy drink, a rare source of nutrition in an environment where most biomatter is toxic or carnivorous. An adventurer in need of sustenance would do well to snare a 'loaded' bitemite and feast on its nutritious cargo. But beware, these insectoids are never far from their kin who will attack en masse if their is a perceived threat to the colony.

Once a firm bite has been established the mite injects the anticoagulant into its prey, the tar sucking reflex then kicks in. A latched mite will jettison its body (thus killing it) to prevent any previously collected sap being contaminated. A swarm of bitemites can drain humanoid sized prey of blood in a matter seconds.


Other bitemite bi-products
1) Needle teeth used for climbing claws.
2) Anticoagulant applied to stabbing/cutting weapons to spur blood loss from inflicted wounds (a fave of the death blossom clan).
3) Sap-juice can possess other beneficial/unexpected properties, depending on the source tree.
4) Chitin skulls can be fashioned into attractive ashtrays, lampshades or codpieces.


Tuesday, 29 October 2013

Work-in-progress...

Figuring out development/production process

Twine source file


Secret-sauce-conversion



Assets store

Friday, 11 October 2013

The halfmen thieves

Halfman is a derogatory term for a diminutive humanoid. This definition encompasses zwargs, dwarves, gnomes and goblinoids but most commonly refers to elfkin.

Attempts to integrate the elfkin community into human settlements are rarely successful. A lack of suitable employment opportunities is oft cited as the primary factor. Who wants a bartender that can't reach the bar, or a stable hand to short to fit a saddle? As a result disenfranchised elfkin have turned to unscrupulous professions involving thievery, deception, general skullduggery and the legal services.


Featherfoot (red cape) & Toothskin (green cape), once a notable elfkin 'espionage' team, now persue solo careers after experiencing 'irreconcilable differences' (no further details were recorded in the Thieves Guild press release). 





Featherfoot & Toothskin's relationship is complicated...

Thursday, 3 October 2013

Dol Athar's Tower


Dol Athar's tower is located in Yurruq, the City of Mages. It is a sprawling but relatively sedate coastal metropolis, its skyline dominated by a multitude of crooked towers, the homes of wizards and necromancers who have retired to the city in their dotage, taking advantage of its warm climate and balmy sea breezes to ease the rheumatic pains and rattling lungs which are the curses of a magically-sustained existence.


Dol Athar’s retainers might look like fearsome zombies but by nature they are little more than harmless old codgers, glumly obsessed with the many infirmities of undeath (aching joints, muscular degeneration, irregular bowel movements etc) and keeping alive the nostalgic memory of their master’s earlier career. They have been around far too long to care much for the swashbuckling antics of thieves and heroes but they do like routine and will be peeved if anyone upsets the status quo within their tower.

Words: Lee Williams

Thursday, 26 September 2013

Dol Athar

Once the greatest necromancer in seven kingdoms, Dol Athar’s glory days are now centuries behind him. He ekes out a quiet undeath in Yurruq, attended by his ancient retainers. With his memory failing, he devotes himself almost solely to the arcane calculations and intricate rituals needed to magically sustain his existence.

Although history has dulled his once glorious reputation and there are few books left which mention him by name, acolytes still occasionally make the journey to Yurruq to seek him out in hopes he will impart some of his timeless wisdom. They are usually disappointed by the senile ramblings of the ancient, toothless wizard they find.

Words: Lee Williams

Monday, 16 September 2013

Queen Tyrannatrix - Revisited


Was never really happy with the original concept (rushed it out for valentines day)

Prefer the direction of these latest sketches.

Need to work on those (g)imp designs.